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PUBG Continental Series 4: Europe

Finished
PCS4: EU - Week 3
26.06.2021
PCS4: EU - Week 2
19.06.2021
PCS4: EU - Week 1
12.06.2021

Prize Money
Standings

Team Cash earned PGC points earned
1. VP $36,000 450
2. TL $28,000 270
3. RL $25,000 215
4. AA $20,000 180
5. NAVI $19,000 145
6. ENCE $15,000   105
7. Heroic $14,000 90
8. SKADE $14,000 75
9. BBL $12,000 55
10. EXN $10,000 55
11. FaZe $10,000 40
12. DA $4,000 40
13. FIVE $3,000 25
14. RTG $0 25
15. SMB $0 15
16. MTN $0 15

Info

PCS4: Europe features 16 teams 7 invited and 9 qualified teams. These teams will be competing for the $250,000 prize pool, and more importantly, hefty amounts of PGC points.

This will be the first tournament in which we will see the new Most Chicken (MC) Rule in action. With this format, all the focus goes towards catching that WWCD as outside of tiebreakers, only the amount of Dinners matter.

The tournament is split into 3 weeks. Each weekend the teams play a series of Bo12 out of which they earn prize money based on their standings. At the end of the tournament, the team with the most prize money earned will be declared as the Champion of PCS4: Europe.

  • Tournament structure
    • 16 teams
    • The tournament is split into 3 weeks
      • Each weekend (Saturday & Sunday) the teams play a Bo12
      • Each week, the teams earn prize money based on the standings
    • At the end of the tournament, the team with the most prize money earned will be declared as the Champion of PCS4
  • Rule format
    • Most Chicken (MC) Rule
      • The winner of the match is the team who wins the Chicken Dinner
      • The winning team of the week series will be determined by the number of Chicken Dinners won
    • Tiebreakers (in order)
      • 1. Total kills
      • 2. Last match placement
      • 3. Best performing match (best placement)
      • 4. Most kills in team's best performing match
        • Should there be a tied best match within a single team, the match with higher kill points is used
      • 5. Most damage in team's best performing match
        • Should there be a tied best match within a single team, the match with higher damage is used
      • 6. If all cannot break the tie, the prize is evenly split among tied teams